Science fiction and fantasy novel Elthea’s Realm is a land with islands held high above the ocean by a slender pillar and stars that float down from the heavens to bestow an amazing gift. It’s a place where five friends involuntarily find themselves after they were attacked by a destructive computer virus turned corporeal.
The five companions are soon befriended by the Astari, a race of people who were once computer software programs on Earth. The deadly virus, called Bots, continue to pursue the five friends because of their participation in a college course called The Utopia Project. And the Bots will stop at nothing to kill or capture them, even as the virus begins to wage war on Earth’s computer infrastructure.
The members of The Utopia Project and their Astari protectors band together and hatch a plan to stop the Bots before being killed by them first, and before the Earth is left in ruins.
What ensues is a harrowing tale of magic and survival, set against the backdrop of what makes us human. Ultimately, it’s a story of friendship and brotherhood, without which none would survive.
Leone owns Pulp Magic (Comics, Books, Games, & More). Angry customers are her biggest concern—until a man from another world literally drops into her shop. And oni have followed him. Leone defends herself with a magical staff, which marks her with powerful runes. Her supernatural tattoo sleeves make her desperately thirsty, yet practically allergic to water—and oh, they foretell the fate of the realms of demons, gods, and men.
With her four friends and inter-dimensional guide, Leone travels to the realm of the gods, searching for magical cosmetic surgery. She doesn’t want to carry the fate of the world literally on her arms. But the truth she finds—of a war raging between worlds—changes her, challenges her.
What’s a nerd to do with the fate of all worlds at stake? Ah yes, kick some demon ass.
The Chronicles of Narnia but with more swearing, more katanas, and less allegory. It’s nerdy, anime inspired fun for the whole family.
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Meet Grug Smash. Grug not so smart. Then Grug find magic amulet.
Grug Smash is a barbarian adventurer, and he’s happy that way. He’s lived his life one mission and one tankard of ale at a time, doing his best to live up to his name and smash as much as one barbarian can. When Grug stumbles upon a magical amulet that boosts intelligence, his simple world begins to fall apart. He realizes that his life, his identity, is little more than a poorly-written backstory, and the gods themselves may be playing games with actions and existence. As Grug’s world crashes down around him, he must battle a sorcerer intent on ruling the world, wrestle with an inability to understand his past, and contend with the gods, who seem to have taken a direct interest in his life. What’s Grug to do when there’s nothing to smash?
The Gods have fallen.
The Three Nations are in chaos.
Archon is coming.
The company are surrounded, trapped on the blood-soaked sands of Malevolent Cove.
Desperate and alone, they carry with them the final hope of the Three Nations. Her name is Enala and she is the last wielder of the Sword of Light. But the girl is mad, her mind lost in a chasm of grief.
She lies helpless before the power of Archon.
Meanwhile, Eric is close to mastering his magic. But with his master gone, there is no one left to protect him from the perilous force. It yearns for freedom and Eric alone stands against it. If it breaks free, all hell will break loose. To prevail he must break the shackles of his past.
He must face the last ghost of Oaksville.
Action, Adventure and Dragon Slaying in this Sword and Sorcery themed, Epic Fantasy Novel:-
“First book was extremely engrossing. Had to force myself to put it down.” – J. Swaim
Saul Karza, wizard of the Empire, has been given a quest by the Empress herself: To find and slay a mythical ‘noble dragon’ – said to be near invulnerable.
Instead of leading a large band of soldiers, archers and spell-casters; he sets out with two immigrant dock-workers and a homeless dwarf.
What Saul needs is the legendary ‘Last Dragon Slayer’ on his side, because on this deadly quest, it’s not only Saul’s favour with the Empress that’s at stake – but also his life.
The Deathsworn Arc Series of Dark, Epic Fantasy Adventure Novels:-
Deathsworn Arc : The Last Dragon Slayer
Deathsworn Arc 2 : The Verkreath Horror
Deathsworn Arc 3 : The Blood Queen
Deathsworn Arc 4 : Rise of the Archmage
The Deathsworn Arc contains graphic violence and mature themes.
Recommended for readers 14+ only.
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“Paul Reid died in the snow at seventeen. The day of his death, he told a lie—and for the rest of his life, he wondered if that was what killed him.”
And so begins the battle for the afterlife, known as The Commons. It’s been taken over by a corporate raider who uses the energy of its souls to maintain his brutal control. The result is an imaginary landscape of a broken America—stuck in time and overrun by the heroes, monsters, dreams, and nightmares of the imprisoned dead.
Three people board a bus to nowhere: a New York street kid, an Iraq War veteran, and her five-year-old special-needs son. After a horrific accident, they are the last, best hope for The Commons to free itself. Along for the ride are a shotgun-toting goth girl, a six-foot-six mummy, a mute Shaolin monk with anger-management issues, and the only guide left to lead them.
Three Journeys: separate but joined. One mission: to save forever.
But first they have to save themselves.
For five hundred years the Gods have united the Three Lands in harmony.
Now that balance has been shattered, and chaos threatens.
A town burns and flames light the night sky. Hunted and alone, seventeen-year-old Eric flees through the wreckage. The mob grows closer, baying for the blood of their tormentor. Guilt weighs on his soul, but he cannot stop, cannot turn back.
If he stops, they die.
For two years he has carried this curse, bringing death and destruction wherever he goes. But now there is another searching for him – one who offers salvation. His name is Alastair and he knows the true nature of the curse.
Word around town is that The Aphrodite hotel is a little… unusual. In this short story featuring Hotel Detective Molly Pinkerton, a trio of hopeful job seekers learn just how strange — and dangerous — the Aphrodite can be.
“Call-Back Blues” is a supernatural mystery set in the “Pink Molly” series, featuring a hard-boiled, high-heeled hotel detective who keeps order among the employees and guests of The Aphrodite. This story is the first in a continuing series of paranormal thrillers garnering interest from fans of urban fantasy and noir fiction.
If you love mysteries with elements of horror and dark humor, the “Pink Molly” series is for you!
The dead speak to her. She wishes they’d shut up.
Mary has always been different. She’d like to be normal, but being able to hear ghosts means she’ll never be like everyone else. She starts her junior year of high school hoping to be left alone, but Cyrus Asher is new and doesn’t know or seem to care that she’s an outcast. They start hanging out and all is well until she goes over to his house. Cy’s house is haunted, and not by Caspar, the friendly ghost.
But it’s not the ghost that ruins the evening. That honor belongs to Vicky “The Hickey” Nelson with her borrowed Ouija board and stuck-up friends. They make Mary so angry that she uses the ghost to freak out everybody, Cy included. He orders her out, and Mary thinks she’s lost whatever chance she had with him. But there’s still the ghost to deal with. He’s mean, nasty, and possibly homicidal. She has to get rid of him or Cy and his family could be hurt. Or worse.
Shade: Girl on a hero’s journey, going from smart-ass to badass.
Thanks to her offbeat mother, Shade’s full name is Galactic Shade Griffin. Having a name like that while being the new girl in school is pretty much catnip for bullies. The summer before Shade’s junior year of high school, her mother breaks up with yet another boyfriend and moves them once again to a new town.
This time, they move into a dilapidated old house where Shade has an entire attic bedroom to herself—at least until she discovers it’s haunted by the ghost of a teenaged boy named Brandon Yates. When Shade’s best friend goes missing, her life becomes even more complicated. With the help of Brandon who’s struggling with his own issues in the world beyond, Shade faces the question of whether or not she has what it takes to become a true hero.
Although this novel deals with a number of serious issues—drug and alcohol abuse, cutting, and disturbing world events—it’s primarily a novel about a teenaged girl finding out who she really is and that she’s capable of so much more than she ever thought possible.
SHADE is a YA Mystery novel with Paranormal elements.
Author’s website: http://www.marilynpeake.com
Demon-spawn, they call him; evil seed of the UnNamed One. Lirak wonders if they might be right. Sent on a holy quest to test his prophetic dreams, he returns to find his people scattered or slaughtered. Ruthless invaders and their dread warlocks spread death and destruction across the land. Before he can lead the remnants of his people in vengeance, he must win their trust. But blades and arrows alone will not defeat this enemy. His only hope is to master warlock sorcery, turning their own fell powers against them.
Can he learn their arcane secrets in time, or will the deadly power consume him?
Only the Seven Gods could know, but they war amongst themselves, Lirak is a pawn in their divine conflict. Even if he defeats the invaders, he fears his trials are just beginning.
The Human Apocalypse has Ended…
Within the destruction left from the fire that fell from the sky, only the animals remain. Prophesied by the Owl Queen and her loyal army for years, the Apocalypse has started a war of control between the various factions of animals left behind — revealing ancient magic passed down from generation to generation. From the noble woodland creatures led by a quiet and mysterious council, to the domesticated animals who were once companions for humankind everywhere.
The Animal Apocalypse Begins…
Outside of the warring factions of animals left behind, the owls who foretold of the Apocalypse have regrouped. With the return of magic, the war has grown into a struggle of power. Not only power over the arcane, but power over life… and death. The Owl Queen has foretold of a new prophecy. One where owls rule the land under her command. In order to grow her army, the Queen comes up with a painful curse. A curse that will transform anyone who ingests it into a bloodthirsty and frenetic owl, hellbent on destruction. A curse that will make this prophecy come true. The prophecy of Acorn 666.
Don’t eat the acorns.